Rusty Life

Remember when I told you that I was going through Gregory's Game Engine Architecture? Well, not yet. A side route is necessary to build new skills before diving into game engines. These include system-level programming, for which I've chosen Rust, brushing up on memory management, assembly and linear algebra. On top of that, while not essential, I wanted to get the general hang of ECS, so I did a bit of that too.

Here are some resources I've found very helpful:

Rust

Math

ECS